I've been in the games industry for 17+ years and have been working mainly as a lighting artist for the past 12. Before that I was involved in VFX, modeling, texturing, and tools development within the art department. I also have experience with team building, career development and hiring.
Main responsibilities – Lighting for single and multiplayer as well as cinematics. Post process color correction, and screen-space vfx.
Additional responsibilities - Tools dev, Backend technical art setup for lighting and vfx props. Inter-team communication with overseas studios.
Main responsibilities: Lighting, skybox capture and creation, post process color grading and look dev.
Additional responsibilities: Tools dev, hiring, team building and career development.
Main Responsibilities: Vfx authoring and set-dressing as well as material creation and destructible authoring.
Additional Responsibilities: Tools development and post process color grading, Collision Authoring instruction, Material Pipeline Dev.
Main responsibilities: Modeling and texturing.
Additional Responsibilities: Set-dressing, Vfx and Tools development.