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James Wagner
James Wagner
Senior Lighting Artist
Raleigh , United States

Summary

I've been in the games industry for 17+ years and have been working mainly as a lighting artist for the past 12. Before that I was involved in VFX, modeling, texturing, and tools development within the art department. I also have experience with team building, career development and hiring.

Skills

Art DirectionLook Development3D ModelingLightingPhoto-manipulationColor GradingVFXHDRI PhotographyTeam BuildingHDRCareer DevelopmentSkybox Authoring

Software proficiency

3ds Max
3ds Max
Houdini
Houdini
Maya
Maya
Nuke
Nuke
Photoshop
Photoshop
Unreal Engine
Unreal Engine
DaVinci Resolve
DaVinci Resolve
Snowdrop
Snowdrop
Anvil
Anvil
Radiant (COD Engine)
Radiant (COD Engine)

Productions

    • Video Game
      Division 2 DLC
    • Year
      2025
    • Role
      Senior Lighting Artist
    • Company
      Redstorm Entertainment
    • Video Game
      Call of Duty Vanguard
    • Year
      2021
    • Role
      Senior Lighting Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty Warzone
    • Year
      2020
    • Role
      Senior Lighting Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty Black Ops Cold War
    • Year
      2020
    • Role
      Senior Lighting Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty Modern Warfare
    • Year
      2019
    • Role
      Senior Lighting Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty Black Ops 4
    • Year
      2018
    • Role
      Senior Lighting Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty WW 2
    • Year
      2017
    • Role
      Senior Lighting Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty Infinite Warfare
    • Year
      2016
    • Role
      Senior Lighting Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty Online
    • Year
      2015
    • Role
      Senior Lighting Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty Black Ops 3
    • Year
      2015
    • Role
      Senior Lighting Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty Advanced Warfare
    • Year
      2014
    • Role
      Senior Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty Ghosts
    • Year
      2013
    • Role
      Senior Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty Black Ops 2
    • Year
      2012
    • Role
      Mid-Level Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty Modern Warfare 3
    • Year
      2011
    • Role
      Mid-Level Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty Black Ops
    • Year
      2010
    • Role
      Associate Artist
    • Company
      Raven Software
    • Video Game
      Singularity
    • Year
      2010
    • Role
      Associate Artist
    • Company
      Raven Software
    • Video Game
      Wolfenstein
    • Year
      2009
    • Role
      Associate Artist
    • Company
      Raven Software

Experience

  • Senior Lighting Artist at Redstorm Entertainment
    Raleigh, US
    June 2022 - May 2026

    Main responsibilities – Lighting for single and multiplayer as well as cinematics. Post process color correction, and screen-space vfx.

    Additional responsibilities - Tools dev, Backend technical art setup for lighting and vfx props. Inter-team communication with overseas studios.

  • Senior Lighting Artist at Raven Software
    Middleton WI, United States of America
    January 2013 - September 2021

    Main responsibilities: Lighting, skybox capture and creation, post process color grading and look dev.

    Additional responsibilities: Tools dev, hiring, team building and career development.

  • Mid-Level Artist at Raven Software
    Middleton WI, United States of America
    January 2011 - December 2012

    Main Responsibilities: Vfx authoring and set-dressing as well as material creation and destructible authoring.

    Additional Responsibilities: Tools development and post process color grading, Collision Authoring instruction, Material Pipeline Dev.

  • Associate Artist at Raven Software
    Middleton WI, United States of America
    January 2009 - December 2010

    Main responsibilities: Modeling and texturing.

    Additional Responsibilities: Set-dressing, Vfx and Tools development.